

We're spending quite a few inches on pacing issues, but that's only to reflect the extent to which the well has been poisoned by them. There aren't a lot of particularly strenuous mental challenges in "A Knight to Remember," but they start to feel downright grueling when you have to walk through 10 screens of well-explored terrain just to try something out. Poor pacing also sapped a lot of the fun of puzzle solving.

Christopher Lloyd is predictably delightful as King Graham narrating his story (even providing the puns that are a hallmark of narration in the series), but there's no way to skip dialogue you've already heard, so I ended up grinding my teeth through a lot of observations I enjoyed the first couple of times. This sluggish pacing hampers even the best parts of the game. Justin, did those issues affect your time with "A Knight to Remember" as much as they did for me? These problems, along with rampant screen tearing (at least on Xbox One), combine to make it a chore to walk around. Load screens five to 20 seconds long sometimes pop up when you're moving between areas, and they're almost more annoying because you don't know when to expect them. I'm not sure if The Odd Gentlemen wanted people to take a literal page out of gaming history and sketch their own paper map, or if the studio expected players to memorize the world's layout. Worse still, there's no fast travel, and no in-game map.

Daventry isn't a huge open world, but it takes a while to traverse its expanse because of Graham's leisurely gait. King's Quest makes few concessions to modern game design, and that often grinds the game to a frustrating halt. That quest also entails a lot of walking around Daventry, and boy, does that get old quickly. You'll have to solve puzzles using a mix of your wits and the contents of your inventory. It's an inventory-based experience in which you're running - scratch that, walking - around a world and talking to people, then hunting down the items they seek so they can present you with new items that will help you on your quest. King's Quest brings back some of the best and worst elements of old-school graphic adventure games.
